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MacApp 3.0a2
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Graf3D.h
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1991-05-01
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/************************************************************
Created: Monday, January 7, 1991 at 6:00 AM
Graf3D.h
C Interface to the Macintosh Libraries
Copyright Apple Computer, Inc. 1985-1990
All rights reserved
************************************************************/
#ifndef __GRAF3D__
#define __GRAF3D__
#ifndef __GEOMETRY__
#include <Geometry.h>
#endif
#ifndef __QUICKDRAW__
#include <Quickdraw.h>
#endif
enum {
radConst = 3754936
};
typedef Fixed XfMatrix[4][4];
struct Point3D {
Fixed x;
Fixed y;
Fixed z;
};
typedef struct Point3D Point3D;
struct Point2D {
Fixed x;
Fixed y;
};
typedef struct Point2D Point2D;
struct Port3D {
GrafPtr grPort;
Rect viewRect;
Fixed xLeft;
Fixed yTop;
Fixed xRight;
Fixed yBottom;
Point3D pen;
Point3D penPrime;
Point3D eye;
Fixed hSize;
Fixed vSize;
Fixed hCenter;
Fixed vCenter;
Fixed xCotan;
Fixed yCotan;
char filler;
char ident;
XfMatrix xForm;
};
typedef Port3D *Port3DPtr, **Port3DHandle;
#ifdef __cplusplus
extern "C" {
#endif
pascal void InitGrf3d(Port3DHandle port);
pascal void Open3DPort(Port3DPtr port);
pascal void SetPort3D(Port3DPtr port);
pascal void GetPort3D(Port3DPtr& port);
pascal void MoveTo2D(Fixed x,Fixed y);
pascal void MoveTo3D(Fixed x,Fixed y,Fixed z);
pascal void LineTo2D(Fixed x,Fixed y);
pascal void Move2D(Fixed dx,Fixed dy);
pascal void Move3D(Fixed dx,Fixed dy,Fixed dz);
pascal void Line2D(Fixed dx,Fixed dy);
pascal void Line3D(Fixed dx,Fixed dy,Fixed dz);
pascal void ViewPort(const Rect& r);
pascal void LookAt(Fixed left,Fixed top,Fixed right,Fixed bottom);
pascal void ViewAngle(Fixed angle);
pascal void Identity(void);
pascal void Scale(Fixed xFactor,Fixed yFactor,Fixed zFactor);
pascal void Translate(Fixed dx,Fixed dy,Fixed dz);
pascal void Pitch(Fixed xAngle);
pascal void Yaw(Fixed yAngle);
pascal void Roll(Fixed zAngle);
pascal void Skew(Fixed zAngle);
pascal void Transform(const Point3D& src,Point3D& dst);
pascal short Clip3D(const Point3D& src1,const Point3D& src2,Point& dst1,
Point& dst2);
pascal void SetPt3D(Point3D& pt3D,Fixed x,Fixed y,Fixed z);
pascal void SetPt2D(Point2D& pt2D,Fixed x,Fixed y);
pascal void LineTo3D(Fixed x,Fixed y,Fixed z);
#ifdef __cplusplus
}
#endif
#endif